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[ACS] ADAX

[ACS] ADAX

A Roblox experience owned by HazeStudios.

ShooterEShardpointprivate serversACS weapons

[ACS] ADAX is a shooter experience created on 2023-09-18. It has recorded 2,018,927 lifetime visits and 3,108 favorites. Currently, 18 players are active. The game holds an 81% like percentage. Private servers are free, and owners can activate Hardpoints using the !start command. The experience utilizes ACS weapons.

Description (written by the developer; not a statement by this register)

ADAX Los servidores privados son gratuitos y los propietarios pueden activar el Hardpoint con el comando !start. ¡Únete a nuestro servidor para enterarte de actualizaciones y participar en eventos! Este juego usa armas ACS.

Last updated by the developer 10 Aug 2026, 06:19 UTC.

18
playing (measured 10 Aug 2026, 23:46 UTC)
2,018,927
lifetime visits
81%
liked (1,492 👍 / 359 👎)
3,304
favourites (1.6 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:4610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Halloween Pack
400 R$
Singularity Pack
400 R$
Dragon Flare
380 R$
Blue Blossom Pack
350 R$
VerdantWarth Pack
350 R$
Murcy Pack
350 R$
Amethyst Pack
350 R$
Obsidian Snow Pack
350 R$
Silver Reaper Pack
350 R$
Astral Pack
350 R$
Eight Pack
350 R$
Voidflame Pack
350 R$
Nightfall Pack
295 R$
Inferno Pack
295 R$
The Devil Pack
285 R$
Flame Pack
285 R$
Frozen Pack
250 R$
Sakura Pack
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jugaste ADAX · welcome194,449 · 29.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked2 November 2026 — 81 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:2281no change
23 Oct 2026, 12:2181no change
13 Oct 2026, 12:2181no change
3 Oct 2026, 12:2081no change
23 Sept 2026, 12:1881no change
13 Sept 2026, 12:1581no change
3 Sept 2026, 12:0881no change
24 Aug 2026, 09:3281no change
14 Aug 2026, 09:3181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.