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Try Not To Rage Obby

Try Not To Rage Obby

A Roblox experience owned by Mixed Obbies.

Description (written by the developer; not a statement by this register)

A LOT of people say that this game is impossible to beat, and that is mostly true. Only 1% of people can beat the game, are you part of that 1%? Play now and see if YOU can beat the game. ✨ This game was inspired by all of the obbies out there in Roblox ✨ 💀 Press 'R' to reset your Character 💀 👍 Don't Forget to Like & Favorite the game! 👍 🤑 100 Stages in the Game Currently! 🤑 ⌚ This Game Took a Lot Of Time to Make ⌚ Update 1.2 - SpeedCoil Works Again - All Gamepasses Work, rejoin if you buy one - New UI - New Checkpoints - Fixed all the Bugs Tags: obby, obstacle course, impossible, hard, tower, easy, killbricks, dco, wraparound, fun obby, fun, simple, simple obby, stud obby, studs, speed obby, speed, slow, slow speed, normal obby, jump obby, normal jump obby

Last updated by the developer 4 Oct 2024, 03:17 UTC.

0
playing (measured 15 Aug 2026, 15:35 UTC)
52,619
lifetime visits
26%
liked (6 👍 / 17 👎)
1,738
favourites (33.0 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Gravity Coil
149 R$
Speed Coil
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome47,292
Meet the Owner! · other88
Stage 50 · progression51
Beat World 1 · progression11

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.