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Minute Mayhem

Minute Mayhem

A Roblox experience owned by Perfectoid.

MinigamesENminigameboss fightsloot progression

Minute Mayhem is a minigames experience created on 2023-09-18. The game has accumulated 691,080 lifetime visits and 12,842 favorites. It maintains a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎲 Welcome to Minute Mayhem 🎲 Jump straight into the action in a game where a random minigame unfolds every minute! Unlock cool weapons, exclusive emotes, and rare items! Explore exciting new areas, complete challenges, fight epic bosses, and discover secrets throughout the game! 🔥 [❓ HOW TO PLAY ❓] • Survive Events → earn Coins & XP • Place Items at the Altar → summon bosses • Buy new items, weapons, and emotes in the in-game shop • Discover secrets for in-game rewards [🔧 GAME CONTROLS 🔧] Sprint: Shift (PC) / L3 (Xbox) Dash: Q (PC) / Button B (Xbox) Emotes: G (PC) Settings: H (PC) Shop: B (PC) ❤️ Thank you for playing! ❤️

Last updated by the developer 28 Jul 2026, 01:14 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
691,080
lifetime visits
78%
liked (2,667 👍 / 772 👎)
12,933
favourites (18.7 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Extra Emote Page
99 R$
Boombox Item
99 R$
Flag Sword
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Mayhem! · welcome367,470 · 100.0% win
Burger 'Splosion · other62,598 · 72.0% win
5 Win Streak · progression54,915 · 56.0% win
10 Win Streak · progression18,746 · 28.0% win
20 Teapot Party · other12,066 · 16.0% win
Pesticide · other8,244 · 0.00% win
15 Win Streak · progression8,146 · 8.0% win
The House Doesn't Always Win · other6,799 · 4.0% win
Eclipse Watcher · other5,851 · 12.0% win
Bug Fix · other5,837 · 0.00% win
50 Survivals · progression5,656 · 8.0% win
Flowering Florist · collection5,271 · 0.00% win
Vengeful Emperor · other4,421 · 0.00% win
Minute of Mayhem · other3,803 · 16.0% win
Lightning Sometimes Strikes The Same Place Twice · other3,642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3478no change
24 Aug 2026, 18:3478+1
14 Aug 2026, 18:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.