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Minute Mayhem

Minute Mayhem

A Roblox experience owned by Perfectoid.

MinigamesENminigameboss fightsloot progression

Minute Mayhem is a minigames experience created on 2023-09-18. The game has accumulated 691,080 lifetime visits and 12,842 favorites. It maintains a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎲 Welcome to Minute Mayhem 🎲 Jump straight into the action in a game where a random minigame unfolds every minute! Unlock cool weapons, exclusive emotes, and rare items! Explore exciting new areas, complete challenges, fight epic bosses, and discover secrets throughout the game! 🔥 [❓ HOW TO PLAY ❓] • Survive Events → earn Coins & XP • Place Items at the Altar → summon bosses • Buy new items, weapons, and emotes in the in-game shop • Discover secrets for in-game rewards [🔧 GAME CONTROLS 🔧] Sprint: Shift (PC) / L3 (Xbox) Dash: Q (PC) / Button B (Xbox) Emotes: G (PC) Settings: H (PC) Shop: B (PC) ❤️ Thank you for playing! ❤️

Last updated by the developer 28 Jul 2026, 01:14 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
691,080
lifetime visits
78%
liked (2,688 👍 / 772 👎)
12,920
favourites (18.7 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Flag Sword
99 R$
Extra Emote Page
99 R$
Boombox Item
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Mayhem! · welcome368,488 · 100.0% win
Burger 'Splosion · other63,015 · 68.3% win
5 Win Streak · progression55,127 · 29.3% win
10 Win Streak · progression18,821 · 0.00% win
20 Teapot Party · other12,070 · 0.00% win
Pesticide · other8,252 · 0.00% win
15 Win Streak · progression8,181 · 0.00% win
The House Doesn't Always Win · other6,808 · 0.00% win
Eclipse Watcher · other5,878 · 0.00% win
Bug Fix · other5,840 · 0.00% win
50 Survivals · progression5,673 · 0.00% win
Flowering Florist · collection5,276 · 0.00% win
Vengeful Emperor · other4,425 · 0.00% win
Minute of Mayhem · other3,843 · 0.00% win
Lightning Sometimes Strikes The Same Place Twice · other3,651 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4978no change
13 Oct 2026, 21:4878no change
3 Oct 2026, 21:4778no change
23 Sept 2026, 21:4678no change
13 Sept 2026, 20:3778no change
3 Sept 2026, 20:3478no change
24 Aug 2026, 18:3478+1
14 Aug 2026, 18:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.