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chaos (discontinued) [UNCOPYLOCKED]

chaos (discontinued) [UNCOPYLOCKED]

A Roblox experience owned by Four-squares | Sideprojects.

OtherENmoduncopylockedscrapped

Description (written by the developer; not a statement by this register)

UNCOPYLOCKED!, do what you want :D "I once regarded CC as the calamity mod of CF, but what if there was a calamity mod of CC?, what would that result in?" Welcome to CC: Chaos, a scrapped expansion to CC: Legacy that once intended to add alot of features, reworks, and optimizations. Q to drop items E to dash (Mobile support WIP) R to use card ability (if you have one) C to use secondary ability F to switch offhands V for Emblem abilities 🔨 Current stage: DISCONTINUED 🗒️ Some core recipes and features from the original CC have been changed or altered, Using the researcher is suggested Original: https://www.roblox.com/games/9798463281/Cube-Combination ⚠️ NOTE ⚠️ This mod is DISCONTINUED, and will no longer get any updates, sorry lads, but im working on the official game now. Don't worry, some remnants of CC Chaos will appear in it. it would be a shame to not use everything i made

Last updated by the developer 4 Jan 2026, 14:03 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
310,499
lifetime visits
86%
liked (506 👍 / 79 👎)
1,467
favourites (4.7 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hm?
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GREEN - I · other0 · 0.00% win
GREEN - III · other0 · 0.00% win
YELLOW - II · other0 · 0.00% win
YELLOW - III · other0 · 0.00% win
RED - I · other0 · 0.00% win
RED - II · other0 · 0.00% win
RED - III · other0 · 0.00% win
VIOLET - I · other0 · 0.00% win
VIOLET - II · other0 · 0.00% win
YELLOW - I · other0 · 0.00% win
VIOLET - III · other0 · 0.00% win
GREEN - II · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.