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fruit mergers 3

fruit mergers 3

A Roblox experience owned by Blue Moon Interactive.

PuzzleENmergeboss fightsco-op

Description (written by the developer; not a statement by this register)

the third and final installment of the fruit mergers trilogy combine fruits to find more, unlock upgrades, take down bosses and work with your friends! join our discoard server if you want to talk to the creators and the community, to find codes or learn about the next updates.

Last updated by the developer 29 Jan 2024, 19:01 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
198,180
lifetime visits
68%
liked (527 👍 / 249 👎)
1,808
favourites (9.1 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

platinum
699 R$
big backpack
199 R$
vip
199 R$
mobile researcher
149 R$
super speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the merging continues · progression84,696 · 0.00% win
the first sprout · welcome43,361 · 0.00% win
do not cook · other36,168 · 0.00% win
scientist · other25,466 · 0.00% win
storm chaser · other21,537 · 0.00% win
time flies · other9,348 · 0.00% win
advanced merger · progression5,976 · 0.00% win
forester · other4,830 · 0.00% win
time elapsed · other4,281 · 0.00% win
zeus · other3,395 · 0.00% win
time consuming · other1,652 · 0.00% win
time wasted · other510 · 0.00% win
king lumberjack · other500 · 0.00% win
one with earth · other394 · 0.00% win
comrade · other302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.