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The Ultimate Glitch Obby!

The Ultimate Glitch Obby!

A Roblox experience owned by Full's Fan Group.

ObbyENglitch mechanicsdifficulty progressionparkour

Description (written by the developer; not a statement by this register)

👋 Welcome to The Ultimate Glitch Obby! In this game you have to go through different glitch stages that become more harder with each difficulty, GoodLuck! ✅ Your progress is saved automatically! 👍 Please like and favourite the game to support us! ☘️ If it's difficult for you to pass the stage, then you can buy skip stage or buy useful things in the store, if you don't have enough robux, you can skip the stage for free by joining a group or playing the game for 30 minutes! ⚡️ Press "R" to reset your character! 🔥 You dont need to rejoin after buying a gamepass or skip stage to get it! 📌 Tags(Ignore): Difficulty Chart Obby, dco, Obby, Easy, Hard, moho, DCO, Rage, Impossible Obby, Parkour, Wallhop, Glitch per, Moho's dco, moho, toh, jtoh, Fun, Mega, escape obby, lava jumps, no jumping, walking, Difficult, Challenging, Insane, Extreme, world, hard obby,glitch dco, glitch obby, nearly impossible

Last updated by the developer 1 Jul 2025, 20:45 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
105,206
lifetime visits
66%
liked (301 👍 / 157 👎)
168
favourites (1.6 per 1k visits)
18 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
Fusion Coil
239 R$
Gravity Coil
199 R$
Speed Coil
99 R$
Grappling Hook
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,215 · 0.00% win
Stage 10! · progression50,705 · 0.00% win
Stage 20! · progression48,161 · 0.00% win
Stage 30! · progression40,810 · 0.00% win
Stage 40! · progression25,295 · 0.00% win
Stage 50! · progression20,337 · 0.00% win
Stage 60! · progression10,280 · 0.00% win
Stage 70! · progression3,170 · 0.00% win
GG! · other1,446 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:4966no change
15 Aug 2026, 10:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.