Anime Samurai Simulator
A Roblox experience owned by Halt Studios x Tijoro.
SimulatorENanimesimulatorpet collection
Anime Samurai Simulator is a simulator experience created on 2023-09-18. It has accumulated 7,786,165 lifetime visits and 16,848 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights features such as earning power, fighting opponents, and collecting katanas.
Description (written by the developer; not a statement by this register)
⭐️ SEASON 1 REWARDS! 📢 Use Code '25kLIKES' for FREE Boosts! 💪 Earn FREE x2 Power on Weekends! 👍 Like the game for +100 Power! New Code at 30,000 Likes! ⭐️ Welcome To Anime Samurai Simulator! Become the greatest Anime Samurai of all Time! 🏆 ⚔️ Swing your Katana and hit Training Posts to gain Power! 🏆 Fight other Anime Samurai to Win! 🐶 Hatch, Trade & Sell Pets & Unlock HUGE's & Limited's! 🗡️ Collect over 50+ Katana's! 🌎 Explore & Conquer new Worlds! ⭐️ PREMIUM PLAYERS GET +20% SPEED & +10% LUCK 🔔 Follow, Favorite & Like For Game Updates! 💖 Join the Group & Community for new Codes!
Last updated by the developer 29 Jul 2025, 19:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:06 | 96 | no change |
| 13 Aug 2026, 22:04 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.