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Gun Ball

Gun Ball

A Roblox experience owned by Tapdrop Games.

ShooterENshooterarcademultiplayer

Gun Ball is a shooter experience created on 2023-09-19. It has recorded 14,915,435 lifetime visits and 468,611 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights mechanics involving shooting and deflecting a homing energy ball, with options to unlock abilities and collect guns across multiple devices.

Description (written by the developer; not a statement by this register)

🔫 In this fast paced game, use your focus and timing to shoot & deflect a homing energy ball. Unlock new abilities, collect unique guns, and show off your kill effects! 🎯 Become the Sharpest Shooter or play casually, which do you choose? 📱 Play on any device! 🎮 CONTROLS: BLOCK - F/UI Button/Left Click ABILITY - E/UI Button/Right Click (Settings) SHIFTLOCK - Shift/UI button

Last updated by the developer 20 Jun 2025, 02:04 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
14,915,435
lifetime visits
75%
liked (30,186 👍 / 9,987 👎)
468,531
favourites (31.4 per 1k visits)
19 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Double Gems
349 R$
Instant Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,337,207 · 100.0% win
First Gun Skin · collection3,508,842 · 0.00% win
First Kill · other3,358,911 · 50.0% win
Winner · other1,824,138 · 50.0% win
5 Wins · progression343,418 · 0.00% win
10 Wins · progression137,767 · 0.00% win
1 Hour Playtime · other135,097 · 0.00% win
15 Wins · progression76,295 · 0.00% win
50 Wins · progression12,206 · 0.00% win
5 Hours Playtime5,955 · 0.00% win
100 Wins · progression3,842 · 0.00% win
10 Hours Playtime · other588 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0875no change
23 Aug 2026, 17:5175no change
13 Aug 2026, 17:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.