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[NEW] Basic Clicker Simulator

[NEW] Basic Clicker Simulator

A Roblox experience owned by DuBose Studio.

SimulatorENincrementalclickertycoon

Description (written by the developer; not a statement by this register)

**Update Log: Version 1.0** - **Embark on a journey**: 🚀 Dive into the immersive world of "Basic Clicker Simulator"! - **Simple yet addictive gameplay**: 💡 Experience the thrill of clicking your way to success. - **Wealth accumulation**: 💰 Every click counts towards amassing your fortune. - **Empire building**: 🏰 Build and expand your empire with each successful click. - **Conquer new challenges**: ⚔️ Test your clicking skills against various challenges. - **Minimalist design, maximum fun**: 🔲 Enjoy endless hours of satisfying gameplay. - **Ready for success?**: 🏆 Are you prepared to dominate the leaderboard? 🥇 Challenge accepted! 🎮 JOIN ROBLOX GROUP FOR TONS OF GIVEAWAY!! $$$

Last updated by the developer 9 Jun 2025, 21:02 UTC.

0
playing (measured 14 Aug 2026, 09:00 UTC)
577
lifetime visits
87%
liked (13 👍 / 2 👎)
5
favourites (8.7 per 1k visits)
19 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Triple Hatch
149 R$
250 Storage
129 R$
Double Click
99 R$
3 pets
99 R$
Lucky
99 R$
Auto Egg
49 R$
50 Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.