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Break In 3 (Story)

Break In 3 (Story)

A Roblox experience owned by Break In 2 Story.

HorrorENhorrorstory-drivenabandoned building

Break In 3 (Story) is a horror experience created on September 19, 2023. The game has accumulated 5,425,955 lifetime visits and 5,252 favorites. Currently, zero users are playing. The experience holds a 27% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Break in 3 Story A family lost with no help in sight, rain, hail and thunder made an unpleasant night, they took to the forest for shelter from harm, but the tall trees above could not keep them calm, they travelled along, their aching legs tired, their hope for a rest had almost expired, but there, in the distance! A wonderful find! A building, abandoned, surely no one would mind? They ventured forth, they knew what to do, it was finally time for Break In 2.

Last updated by the developer 6 Jul 2024, 21:32 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
5,425,955
lifetime visits
27%
liked (987 👍 / 2,611 👎)
5,256
favourites (1.0 per 1k visits)
19 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock ALL Larry Purge Morphs
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Break In 3 · welcome3,566,619 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2714 August 2026 — 27 % liked24 August 2026 — 27 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0027no change
14 Aug 2026, 00:5327first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.