Break In 3 (Story)
A Roblox experience owned by Break In 2 Story.
HorrorENhorrorstory-drivenabandoned building
Break In 3 (Story) is a horror experience created on September 19, 2023. The game has accumulated 5,425,955 lifetime visits and 5,252 favorites. Currently, zero users are playing. The experience holds a 27% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
Break in 3 Story A family lost with no help in sight, rain, hail and thunder made an unpleasant night, they took to the forest for shelter from harm, but the tall trees above could not keep them calm, they travelled along, their aching legs tired, their hope for a rest had almost expired, but there, in the distance! A wonderful find! A building, abandoned, surely no one would mind? They ventured forth, they knew what to do, it was finally time for Break In 2.
Last updated by the developer 6 Jul 2024, 21:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:00 | 27 | no change |
| 14 Aug 2026, 00:53 | 27 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.