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[๐Ÿ‘ฎ] Emergency Simulator: Detroit

[๐Ÿ‘ฎ] Emergency Simulator: Detroit

A Roblox experience owned by The Cyan World.

RoleplayENpolice roleplayopen-worldemergency response

Emergency Simulator: Detroit is a roleplay experience created on September 20, 2023. The game has accumulated 2,881,003 lifetime visits and 5,128 favorites. Currently, zero users are playing. The title holds a 65% like percentage. This entry represents a reuploaded version of the original game.

Description (written by the developer; not a statement by this register)

๐Ÿš” Dive into the action in "Emergency Response Simulator," a Roblox game where you become the ultimate police officer. Respond to AI-driven emergencies, from high-speed chases to daring heists, and patrol a dynamic open-world city. Equip yourself with top-tier gear, coordinate with fellow officers, and climb the ranks as you uphold justice in this thrilling police roleplay adventure. Are you ready for the challenge? The city needs heroes like you! ๐ŸŒŸ๐Ÿ‘ฎโ€โ™‚๏ธ๐Ÿšจ ๐Ÿ‘ฎโ€โ™‚๏ธThis game is a reuploaded version of the original

Last updated by the developer 19 Oct 2025, 19:41 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
2,881,003
lifetime visits
65%
liked (1,396 ๐Ÿ‘ / 755 ๐Ÿ‘Ž)
5,127
favourites (1.8 per 1k visits)
20 September 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

SWAT
719 R$
FBI
529 R$
Detective
419 R$
Generate Calls
419 R$
Undercover Cars
319 R$
X2 XP
219 R$
Bypass Team Limit
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

6514 August 2026 โ€” 65 % liked24 August 2026 โ€” 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 64โ€“66 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1765no change
14 Aug 2026, 06:1565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.