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HAUNT [HORROR]

HAUNT [HORROR]

A Roblox experience owned by BLMINDS.

HorrorENhorrorroguelikeeconomy

HAUNT [HORROR] is a horror experience created on 2023-09-20. It has accumulated 7,288,585 lifetime visits and 137,141 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description mentions a tram-based underground town setting and in-game item sales via gamepasses.

Description (written by the developer; not a statement by this register)

🦇 Play this Horror Game alone or with your friends, hop on a tram and venture into this underground town to get out alive. That is, if you can... You'll need care, courage, perseverance and use each death as a lesson. ⭐ 40K Likes for a FREE REVIVE ⭐ 💸 You can use a found item or put it up for sale at the Merchant's in the Lobby, allowing other players to buy your items against Robux in the Lobby or in a Run! Sells are done through gamepass and clothing sales, which can take up to a week to receive. ⭐ To create a gamepass, click HERE! https://www.roblox.com/develop?View=2 ❤️ Join the BLMINDS group, Favorite & Like the game for a FREE Revive! 🔔 Follow and put in Favorite for game updates! ⚠️ Contains jumpscares, flashing lights, and loud noises 🎧 Contains directional sounds, headphones recommended 📸 Max graphics recommended for the best experience 🧡 Made by Airtaaqz (Inspired by DOORS by LSPLASH and PLS Donate by Hazem) Tags: Horror, Donate, Horror Game, Horror 4 players

Last updated by the developer 9 Feb 2026, 20:48 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
7,288,585
lifetime visits
90%
liked (39,349 👍 / 4,506 👎)
137,068
favourites (18.8 per 1k visits)
20 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:222first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,603,982 · 100.0% win
The First Time... · welcome1,664,084 · 6.0% win
Friendly! · social1,581,771 · 69.2% win
Feathered Escape · other1,416,348 · 0.00% win
It's Useless To Run! · other1,038,899 · 9.0% win
Bonecruncher · other812,650 · 0.00% win
Happy Hibernation! · other386,936 · 0.00% win
Caught Red-Handed! · other276,747 · 0.00% win
Good Citizen · other108,365 · 3.0% win
Only In Whisper! · other103,897 · 0.00% win
Knotted Today! · other98,661 · 0.00% win
It's Not Over Yet! · progression88,718 · 3.0% win
Group Member · social87,321 · 0.00% win
Trapped By Ratz · other53,263 · 0.00% win
Generous People · other23,406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3690no change
13 Aug 2026, 22:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.