HAUNT [HORROR]
A Roblox experience owned by BLMINDS.
HorrorENhorrorroguelikeeconomy
HAUNT [HORROR] is a horror experience created on 2023-09-20. It has accumulated 7,288,585 lifetime visits and 137,141 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description mentions a tram-based underground town setting and in-game item sales via gamepasses.
Description (written by the developer; not a statement by this register)
🦇 Play this Horror Game alone or with your friends, hop on a tram and venture into this underground town to get out alive. That is, if you can... You'll need care, courage, perseverance and use each death as a lesson. ⭐ 40K Likes for a FREE REVIVE ⭐ 💸 You can use a found item or put it up for sale at the Merchant's in the Lobby, allowing other players to buy your items against Robux in the Lobby or in a Run! Sells are done through gamepass and clothing sales, which can take up to a week to receive. ⭐ To create a gamepass, click HERE! https://www.roblox.com/develop?View=2 ❤️ Join the BLMINDS group, Favorite & Like the game for a FREE Revive! 🔔 Follow and put in Favorite for game updates! ⚠️ Contains jumpscares, flashing lights, and loud noises 🎧 Contains directional sounds, headphones recommended 📸 Max graphics recommended for the best experience 🧡 Made by Airtaaqz (Inspired by DOORS by LSPLASH and PLS Donate by Hazem) Tags: Horror, Donate, Horror Game, Horror 4 players
Last updated by the developer 9 Feb 2026, 20:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:36 | 90 | no change |
| 13 Aug 2026, 22:35 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.