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hallow's classic rpg engine!/🥚Easter Hunt!🥚

hallow's classic rpg engine!/🥚Easter Hunt!🥚

A Roblox experience owned by swesle group.

RacingENRPGEaster EventBoss Fighting

Description (written by the developer; not a statement by this register)

Update! (Easter) Easter event tweaks!; Models changed, colors changed, and eggs have a sound radius. (Normal) Pro; Boss health guis are back, Secret angel boss rework. Gui glitches are patched. Cons; Teleporters do not have a loading screen. Nothing is mine credits go to the rightful owners (controls) pc: q to dash shift to sprint xbox: click down left joystick to sprint mobile: button to sprint Yes i know not the best rpg everytime you get a weapon from a new area it's the same weapon but just buffed and different textured, but this is because i prioritize event weapons/secret those are the only ones i am gonna give special effects and a cool model with different animations since it actually feels like a real achievement. That being said, have a nice day!

Last updated by the developer 15 Jun 2025, 00:26 UTC.

0
playing (measured 15 Aug 2026, 05:34 UTC)
480
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (8.3 per 1k visits)
20 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

beat halloween event · progression22 · 0.00% win
Easter hunt · progression7 · 0.00% win
Holy angel · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.