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High Hike (2024)

High Hike (2024)

A Roblox experience owned by Hike Development.

ObbyENObbyPuzzleMountain Climbing

High Hike (2024) is an Obby experience created on September 21, 2023. The game has accumulated 1,787,134 lifetime visits and holds 25,002 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience allows players to climb a mountain using throwing cubes and puzzles. Player positions are saved upon leaving. Feedback is accepted via the associated group.

Description (written by the developer; not a statement by this register)

A simple Obby and Puzzle game where you climb a mountain with your own solution. Reach the top by using your throwing cubes and explore new heights! Anything goes when climbing the mountain so dont worry about breaking the game, thats the point Your position will be saved when leaving Feel free to send feedback through our group: https://www.roblox.com/groups/34049536/High-Hike-Development#!/about If you have lost data please ask for a restore through the server or the group (Server preferably) Make sure to enable notifications and follow our media to keep track with updates and the games development

Last updated by the developer 7 Jul 2026, 16:47 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
1,787,134
lifetime visits
82%
liked (6,045 👍 / 1,310 👎)
24,996
favourites (14.0 per 1k visits)
21 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Climber's Kit
150 R$
Cube Painter
50 R$
Cube Pack
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start of your Hike · welcome700,912 · 34.8% win
First Collectible · collection146,710 · 17.4% win
Snowy Peaks · progression49,851 · 0.00% win
Treasure Hunter · collection31,252 · 0.00% win
Skydiving · other24,663 · 17.4% win
Five Collectibles · collection14,314 · 17.4% win
Speak to the Mysterious Man · progression14,271 · 0.00% win
The Grind · progression13,064 · 17.4% win
Quite "The Heights" · other11,498 · 34.8% win
Heavy Duty · other6,613 · 0.00% win
Frozen Findings · collection5,221 · 0.00% win
Night Hike · other4,745 · 0.00% win
Σ | LOST RELIC | Σ · collection3,499 · 0.00% win
Forest of the Unknown · other3,304 · 0.00% win
Crystalline Guidance · other3,296 · 17.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3782no change
14 Aug 2026, 10:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.