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#DUCKSQUAD: Hangout [SHUTDOWN = UPDATE/TEST]

#DUCKSQUAD: Hangout [SHUTDOWN = UPDATE/TEST]

A Roblox experience owned by TEH #DUCKSQUAD.

Social & hangoutENhangoutsocialfan community

#DUCKSQUAD: Hangout [SHUTDOWN = UPDATE/TEST] is a social-hangout experience created on 2017-12-22. The game records 592,447 lifetime visits and 17,949 favorites. Currently, zero users are playing. The title holds an 87% like percentage. It serves as the official hangout for TEH DUCK SQUAD.

Description (written by the developer; not a statement by this register)

The official hangout place for TEH DUCK SQUAD. All gamepass / developer product sales go towards TEH DUCK SQUAD and it's members. Feel free to purchase things to show support to Landon. Developer Note: Created by litecoin - completed in around 2 days, most assets in this game are made by litecoin. GIVEAWAY_ENABLED = false

Last updated by the developer 28 Dec 2017, 01:10 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
592,447
lifetime visits
87%
liked (6,109 👍 / 930 👎)
17,941
favourites (30.3 per 1k visits)
22 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Credits
250 R$
Boombox Access
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 October 2026 — 87 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 23:0887no change
14 Aug 2026, 19:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.