🎬 1v1 Edit Arena
A Roblox experience owned by 1v1 Edit Arena.
OtherENstat comparisonpower scalingvideo editing
Description (written by the developer; not a statement by this register)
🎬 Welcome to 1v1 Edit Arena (Open Beta) – Roblox’s Ultimate Power-Scale Showdown! 📊 Stat-Compare Showdowns Step into the arena and watch your Strength, Speed, Durability, IQ, Battle IQ, and more explode onto the screen in slick, splitscreen edits as you dance and pose to the beats 🎶! Fight friends, challenge other enemies and bosses, and powerscale amongst yourselves, proving you're the strongest! 🎡 Random Enemies Each Time Enemies spawned randomly on server creation, giving each arena a unique vibe! 💃🏾 Customize Your Scenery Choose from a variety of poses ("dances" and "stances") and backgrounds to show off your forms, giving edits your vibrational energy! 🎵 Trending Soundtracks Listen to high-energy Phonk bangers, tracks like "Sweet Victory", and other popular meme sound effects. Tags: 1v1 game, video-style edits, debate edits, vs battles, who-wins debate, stat compare, power scaling, feats scaling, split-screen edits, spectate, boss, speedster edit; 100 men vs 1 gorilla
Last updated by the developer 30 Jun 2026, 22:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 18:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.