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RIPTIDE RESURGENCE 🌊

RIPTIDE RESURGENCE 🌊

A Roblox experience owned by Riptide Resurgence Development.

AdventureENplatformerpvp combatflood escape

Description (written by the developer; not a statement by this register)

Discontinued. Game will be no longer receiving any updates, changes & fixes. 🏃 Run, jump, slide and fight your way to the top! 🌊 Riptide Resurgence is a platforming game combined with player vs player combat! Escape a rising tide in various different maps using whatever you can to do so or head into an all-out war for victory in 4v4 player vs player battles! 🗒️ Version 1.0.9b Alpha 📓 Inspired by Flood Escape 2 and the Splatoon franchise. 🎨 Logo and thumbnail graphics by ImaReign Our only official socials are the ones linked on the games page.

Last updated by the developer 13 Jun 2026, 21:02 UTC.

0
playing (measured 11 Aug 2026, 12:18 UTC)
201,155
lifetime visits
78%
liked (861 👍 / 244 👎)
3,361
favourites (16.7 per 1k visits)
21 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Intensity Boost
250 R$
Variety Item Pack
150 R$
Retro Tank Pack
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Riptide Resurgence! · welcome28,523 · 0.00% win
Alpha Tester · other26,328 · 0.00% win
Muted Metro [Intense] · other1,059 · 0.00% win
Skywork Falls [Intense] · progression869 · 0.00% win
Flood Race [Intense] · progression701 · 0.00% win
Summit [Intense] · progression641 · 0.00% win
Shroomhaven Temple [Intense] · progression612 · 0.00% win
Mossy Shrine [Intense] · progression562 · 0.00% win
Fiery Depths [Intense] · progression517 · 0.00% win
Eerie Spires [Intense] · progression485 · 0.00% win
Rickety Outpost [Intense] · progression458 · 0.00% win
Snowbound Summit [Intense] · progression419 · 0.00% win
Metro Ruins [Intense] · progression355 · 0.00% win
Hallowed Belfry [Intense] · progression340 · 0.00% win
Windswept Peaks [Intense] · progression314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3278no change
15 Aug 2026, 04:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

riptide-resurgence.fandom.com1 active editors · 834 edits
35 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.