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Overblox (BETA) *XP UPDATE*

Overblox (BETA) *XP UPDATE*

A Roblox experience owned by Opulent.

ShooterENhero shootermultiplayerbeta

Overblox (BETA) *XP UPDATE* is a shooter experience created on 2017-12-22. The game has accumulated 4,969,190 lifetime visits and 120,014 favorites. It holds a 78% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Overblox is finally (BETA) RELEASED!! Play as your favorite Heroes in action packed games set on amazing maps! Earn coins to buy awesome skins and to get cool gear! Future updates with more characters, maps, a global leaderboard, and much more unlockable content coming very soon! Click [TAB] to view scoreboard. Click [~] to view the help screen. When chatting, press [TAB] to cycle through channels. Join the official Overblox group to report bugs or glitches and receive notifications in your feed when new updates release! https://www.roblox.com/Groups/Group.aspx?gid=4276096 DISC: fSNYy2m @opulent_g on twitter for development updates Developed by ilovanimee, billi0nz, and siddarthaDev.

Last updated by the developer 31 Jul 2018, 04:02 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
4,969,190
lifetime visits
78%
liked (28,661 👍 / 8,310 👎)
120,007
favourites (24.2 per 1k visits)
22 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,645,186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3778no change
14 Aug 2026, 01:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.