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SMG4 Universe

SMG4 Universe

A Roblox experience owned by SMG4 Universe.

RoleplayENSMG4Mushroom KingdomRoleplay

SMG4 Universe is a roleplay experience created on September 22, 2023. The game has accumulated 599,929 lifetime visits and 3,984 favorites. Currently, zero users are playing. The title holds an 84% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to the SMG4 Universe, a place where the possibilities are endless! Who will you be in the Mushroom Kingdom? If you want to show your support, make sure to favorite and like! ⭐ If you also want to know when there's an update, make sure to join the group and follow the game! ⏰

Last updated by the developer 10 Aug 2026, 15:28 UTC.

0
playing (measured 12 Aug 2026, 11:30 UTC)
599,929
lifetime visits
84%
liked (925 👍 / 172 👎)
3,996
favourites (6.7 per 1k visits)
22 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Roleplay Announcements
500 R$
Custom RP Name Colors
200 R$
Rainbow RP Name
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

King · other2,064 · 0.00% win
Bossfight · progression827 · 0.00% win
Puzzle vision Quest · other604 · 0.00% win
YOU FOUND NOTHING! · other404 · 0.00% win
Diamond · collection262 · 0.00% win
2025 Halloween Quest · progression190 · 0.00% win
2024 Halloween Quest · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3684no change
14 Aug 2026, 19:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.