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💗Make Anime and Get Rich!

💗Make Anime and Get Rich!

A Roblox experience owned by Neko Games Inc.

TycoonENanime creationclicker/idlegroup join mechanic

💗Make Anime and Get Rich! is a tycoon experience created on 2023-09-22. The game has accumulated 6,623,424 lifetime visits and 41,616 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

your mom calls you a failure that will never amount to anything in life because you keep making anime. your mom makes fun of you for ever thinking you can ever make a popular anime. You decide to hire your friends and create the best anime on earth... - 👍 LIKE THE GAME TO BRING The SUS MAN - JOIN GROUP FOR 5% CASH BOOST CODES: USE CODE "JOINED" After joining the group! version 1 -removed The SUS MAN

Last updated by the developer 17 Jan 2024, 12:28 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
6,623,424
lifetime visits
85%
liked (9,688 👍 / 1,656 👎)
41,513
favourites (6.3 per 1k visits)
22 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE SUPPLY
599 R$
Get MRBEAST
499 R$
The Top G
499 R$
Get ISHOWSPEED
499 R$
FAST WORKERS
399 R$
SUPER LUCK
199 R$
2X CASH
199 R$
SUPER SPEED
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked basement · progression3,943,690 · 100.0% win
The office · other3,938,799 · 100.0% win
START THE JOURNEY · welcome3,804,267 · 100.0% win
PROVED MOM WRONG · other275,194 · 0.00% win
Completed basement · progression132,483 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked22 September 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3185no change
22 Oct 2026, 23:3185no change
22 Sept 2026, 23:2185no change
13 Aug 2026, 23:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.