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Country War [Update]

Country War [Update]

A Roblox experience owned by GiTcHeD Games.

SimulatorENtower defensemultiplayerstrategy

Description (written by the developer; not a statement by this register)

This is a Strategy game that you have to use your brain 🧠 Ask your friend to play with you!! How to play: -clicking your tower and attack others tower! ⚔️ -spam clicking can make units spawn faster, but not recommended, it is better to interact with mutiple tower 💨 Developer game-design: Gameplay_error scripter: Gameplay_error builder: Gameplay_error UI: Gameplay_error music producer: Gameplay_error thumbnail art: hayukivausxa123 Updates 📋: -Quest game still developing, but you can test it now ⚠️

Last updated by the developer 20 Mar 2026, 14:00 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
4,839
lifetime visits
84%
liked (27 👍 / 5 👎)
23
favourites (4.8 per 1k visits)
23 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Country War! · other2,515 · 0.00% win
First cash · other627 · 0.00% win
You completed the tutorial! · welcome382 · 0.00% win
defeat bot (easy) · progression119 · 0.00% win
Victory! · progression77 · 0.00% win
defeat bot (normal) · progression22 · 0.00% win
Won in ranking mode · other11 · 0.00% win
climbed up the ladder · progression10 · 0.00% win
You found the treasure! · collection7 · 0.00% win
defeat bot (hard) · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.