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(DEMO) Zenkai Warriors 🐉

(DEMO) Zenkai Warriors 🐉

A Roblox experience owned by Zenkai Warrior.

Fighting & PvPENanimeopen-worldcombat

Description (written by the developer; not a statement by this register)

Introducing Zenkai Warriors DEMO! An immersive open-world combat game where you strive to climb to the top alongside allies, or as a lone fighter! Engage in combat, become the strongest, acquire skills, make your own build, and unlock your hidden potential. Join us in the journey to becoming a god among mankind. FAQs: - This is an open-world combat game and is currently in-working - Being better in combat unlocks more potential and stronger abilities - Each player will have the capability to make their own builds, make their own combat style, and have a unique approach to combat - This game will be HEAVY in all aspects of combat (both melee and ranged), so it's up to you to find the most efficient and effective combos to beat your foes [Basic Controls] M1 - Basic Attack M3 - Target Lock / Lock On E - Ki Projectile Q - to Dash / Dodge Z - Boost Intercept X - TP Intercept F - Block C - Charge G - Race Skill B - Transform Double Space - Fly

Last updated by the developer 12 Jul 2026, 21:44 UTC.

1
playing (measured 12 Aug 2026, 09:33 UTC)
227,892
lifetime visits
86%
liked (1,893 👍 / 298 👎)
6,091
favourites (26.7 per 1k visits)
23 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Scythe
899 R$
Nimbus Cloud
499 R$
Instant Transmission
249 R$
Scouter
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · other168 · 0.00% win
Exclusive Access · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3586no change
15 Aug 2026, 03:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.