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[Upd 9.5] Superbox siege defense

[Upd 9.5] Superbox siege defense

A Roblox experience owned by team spelled incorrectly.

Tower defenseENwave-defenseunlockable-characters

[Upd 9.5] Superbox siege defense is a tower-defense experience created on 2023-09-23. It currently has 1,408 players. The game has accumulated 222,636,731 lifetime visits and 176,117 favorites. It holds an 87% like percentage. Players fight heads emerging from boxes, unlocking characters with points across multiple difficulties.

Description (written by the developer; not a statement by this register)

(Superbox siege defense is Recommended to be played on private servers) Superbox siege defense A game where you fight heads coming out of boxes, it is technology vs boxes You can unlock different characters by getting points from defeating the boxes. Some boxes are stronger than others, there are multiple game difficulties you can choose. super box siege defense

Last updated by the developer 3 Oct 2026, 12:38 UTC.

1
playing (measured 3 Oct 2026, 12:50 UTC)
229,782,298
lifetime visits
87%
liked (114,974 👍 / 17,771 👎)
183,778
favourites (0.8 per 1k visits)
23 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

18,0374,01912 September 20263 October 2026
500 measurements spanning 21 days, net -1,059. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
3 Oct 2026, 12:501-4,326
3 Oct 2026, 11:504,327+260
3 Oct 2026, 10:504,067+109
3 Oct 2026, 09:503,958+24
3 Oct 2026, 08:503,934-81
3 Oct 2026, 07:504,015+19
3 Oct 2026, 06:503,996+122
3 Oct 2026, 05:503,874-2
3 Oct 2026, 04:503,876+36
3 Oct 2026, 03:503,840-148
3 Oct 2026, 02:503,988+346
3 Oct 2026, 01:503,642+407
3 Oct 2026, 00:503,235+481
2 Oct 2026, 23:502,754+550
2 Oct 2026, 22:502,204+202
2 Oct 2026, 21:502,002+80
2 Oct 2026, 20:501,922-82
2 Oct 2026, 19:502,004-27
2 Oct 2026, 18:502,031-333
2 Oct 2026, 17:502,364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Titan Telescope
450 R$
Improved titan boombox
350 R$
2x Points
250 R$
Titan Telescope
175 R$
Cosmic Characters Pack
140 R$
Titan Boombox
75 R$
Tesla Characters Pack
30 R$
Super Telescope
25 R$
Flamethrower
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Siege mode · progression2,281,288 · 1.7% win
Type-P Nightmare [UNOBTAINABLE] · other1,748,077 · 0.00% win
Beat siege:Hard mode · progression1,478,422 · 1.4% win
ultimate recovery · other1,450,193 · 1.8% win
Beat Nightmare mode · progression1,054,939 · 1.4% win
betat tester · other895,684 · 0.00% win
Endless: wave 50 · progression727,135 · 1.2% win
Empowered Titan · other707,934 · 1.0% win
Death mode · progression693,611 · 2.3% win
Campaign mode 0-1 · progression666,759 · 1.5% win
Recovery · other659,843 · 0.00% win
Wow! · other633,412 · 4.0% win
Astral Recovery · other520,943 · 1.4% win
Campaign mode 0-2 · progression430,963 · 1.2% win
fragments · collection391,960 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20263 October 2026
1010 measurements spanning 43 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1010
Measured (UTC)% likedChange
3 Oct 2026, 12:5087no change
3 Oct 2026, 11:5087no change
3 Oct 2026, 10:5087no change
3 Oct 2026, 09:5087no change
3 Oct 2026, 08:5087no change
3 Oct 2026, 07:5087no change
3 Oct 2026, 06:5087no change
3 Oct 2026, 05:5087no change
3 Oct 2026, 04:5087no change
3 Oct 2026, 03:5087no change
3 Oct 2026, 02:5087no change
3 Oct 2026, 01:5087no change
3 Oct 2026, 00:5087no change
2 Oct 2026, 23:5087no change
2 Oct 2026, 22:5087no change
2 Oct 2026, 21:5087no change
2 Oct 2026, 20:5087no change
2 Oct 2026, 19:5087no change
2 Oct 2026, 18:5087no change
2 Oct 2026, 17:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,121,342
YouTube views across 16 matched videos

Most-viewed match: “Improved titan boombox 💀 #superboxsiegedefense #roblox #games”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 13 Sept 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.