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Trade Island

Trade Island

A Roblox experience owned by rip bonjoo2.

SimulatorENtrade simulatorvirtual economylimited items

Description (written by the developer; not a statement by this register)

[Final Message] This project was discontinued after hours of work due to a certain turn of events, but even if that had not of happened, it is true that Roblox is not ready for the genre of 'trade simulator' games yet. It's nice to imagine what this game could've been if it were to release a year or two into the future. Buy, sell and trade virtual in-game limited items. Make your investments now and see your items rise or lower in value, even when you aren't online! 💰Get a paycheck boost when playing on weekends, or owning Roblox Premium! 📜Rules: https://devforum.roblox.com/t/-/2622656 💸This game has a stable economy with carefully picked items to ensure the best experience for all players! Tags: Trade Sim, Trade, clicker, trading, simulator, limited, item, collect, robux, money, rich, valk, army, hangout, trade, trading, rolimon, simulation, catalog, free, cheap, dominus

Last updated by the developer 30 Nov 2023, 08:22 UTC.

0
playing (measured 22 Aug 2026, 11:34 UTC)
2,504
lifetime visits
68%
liked (13 👍 / 6 👎)
8
favourites (3.2 per 1k visits)
23 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Paycheck
300 R$
Headless
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Trade Island · other355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.