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[Demo] Backrooms Origins v.0.2

[Demo] Backrooms Origins v.0.2

A Roblox experience owned by RSYNC Foundation.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

📌 This project is on Hiatus until further notice. Currently its just a playable Tech demo for the Desktop and Drone. [ Alpha Development ] - Update 2 Game is in very early Alpha. Bugs are rare but are to be expected occasionally. Welcome new employee to RSYNC, we're excited to see your career progress as a drone operator. Never be afraid to contact us at anytime, we're always watching. Controls: W / S - Forward/Back A / D - Look Left/Right Q / E - Look Up/Down C / Right Click - Zoom In F - Flashlight Spacebar - Scan/Inspect How to Play / Objectives: - Browse the Desktop for hidden secrets about RSYNC Foundation and the Backrooms. - Launch the ROOM application to explore the Backrooms. - Discover hidden monuments, find key areas, and unlock badges to show off. - Avoid the entity. Game inspired by The Backrooms, Cave Crawler, and Liminal Horror.

Last updated by the developer 26 Jun 2024, 18:48 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
7,611
lifetime visits
94%
liked (341 👍 / 21 👎)
858
favourites (112.7 per 1k visits)
23 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

BETA · other4,906 · 0.00% win
SHUTDOWN · other1,674 · 100.0% win
NULL_VALUE · other1,226 · 0.00% win
FATAL_ERROR · other792 · 0.00% win
SWEPT · progression91 · 0.00% win
PYTHON · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.