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(πŸŽƒ)RAVE IT UP (BETA)

(πŸŽƒ)RAVE IT UP (BETA)

A Roblox experience owned by CharmCove.

Social & hangoutENdancesocialbeta

Description (written by the developer; not a statement by this register)

Welcome To Rave It Up A New Dance Social Network Experience. In this beta version you have the unique opportunity to explore the game in its early stages, discovering its potential and helping to iron out any imperfections. Please keep in mind that this is just the beginning – future updates are on the horizon, promising exciting new features, enhanced graphics, and thrilling gameplay elements. Your feedback is invaluable in this process, as it will directly contribute to refining the game and making it even more engaging.

Last updated by the developer 8 Feb 2024, 01:02 UTC.

0
playing (measured 11 Aug 2026, 22:00 UTC)
1,095
lifetime visits
84%
liked (26 πŸ‘ / 5 πŸ‘Ž)
20
favourites (18.3 per 1k visits)
24 September 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VipDoor
50 R$
[Limited Time Only] Goosebumps
50 R$
Neon Microphone
30 R$
GlowBands
30 R$
Old Fashioned
20 R$
Red Berry
20 R$
Island Mango
20 R$
Glowstick
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the Owner Β· social62 Β· 0.00% win
You met a Developer Nemo Β· social37 Β· 0.00% win
You found the one piece Β· collection31 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.