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Eat a Huge Donut🍩

Eat a Huge Donut🍩

A Roblox experience owned by Malte's Development.

SimulatorENeating simulatorminigamessocial

Eat a Huge Donut🍩 is a simulator experience created on 2023-09-24. It has recorded 3,979,144 lifetime visits and 5,554 favorites. Currently, one user is playing. The title holds a 56% like percentage. The description mentions minigames, events, and power-ups. Tags include eating simulator and food.

Description (written by the developer; not a statement by this register)

Welcome to Eat a Huge Donut! Join in and eat a HUGE donut with your friends. Experience fun minigames, events, buy cool stuff & purchase power-ups!🍩 Join the group to stay updated: https://www.roblox.com/groups/33153449/Huge-Eating-Games#!/about Liked the game? Please give it a thumbs up and favorite. It would make me super happy! ❤️😊👍 Tags: Eat a huge pizza, eat a huge waffle, eating simulator, eating, food, donuts

Last updated by the developer 6 Aug 2024, 15:40 UTC.

1
playing (measured 10 Aug 2026, 21:50 UTC)
3,979,144
lifetime visits
56%
liked (1,019 👍 / 805 👎)
5,559
favourites (1.4 per 1k visits)
24 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BIG Rocket Launcher!
300 R$
Magic Carpet
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Eat a Huge Donut! · welcome1,669,505 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3056no change
24 Aug 2026, 03:2356no change
14 Aug 2026, 03:2256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.