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test place

test place

A Roblox experience owned by Archkos Studios.

Tower defenseENtower defensemultiplayerstrategy

Description (written by the developer; not a statement by this register)

🔥 UPDATE 121🔥: NEW TV ARMADA UNITS RAVAGER SEMI TITAN TV ADDED CHAPTER 19.75, NM CHAPTER 15 AND MULTIVERSE CHAPTER 8 OUT! AND A LOT MORE! Check out the full Update Logs in game! ⭐ Make sure to Like and Favourite the game for more updates! And join the server for more information! (Visible only to 13+) ⭐ Join the group for a 1250% credits boost! This game is still constantly updating! if you experience any bugs make sure to report them to us! Bug Defense Currently supports: 💻 🎮 📱 (PC,CONSOLE,MOBILE) KEYBINDS: 📥 1-0: Quick Unit Select 🏆 E: Upgrade 💰 X: Sell 🔎 Q: Change Target Mode 🔄 R: Rotate 🔴 Z: Pause / Unpause To change your game speed, you must be in match with everybody friended or, be in a duo match. Developed by Archkos Studios!

Last updated by the developer 10 Aug 2026, 06:08 UTC.

1
playing (measured 10 Aug 2026, 14:18 UTC)
113,601
lifetime visits
93%
liked (500 👍 / 38 👎)
2,658
favourites (23.4 per 1k visits)
24 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fake adidas
1 R$
fake jordans
1 R$
Handsandbox
1 R$
handenemy
1 R$
handgame
1 R$
handtower
1 R$
lefthand
1 R$
Handtest
1 R$
fake gucci
1 R$
##########
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

skibi · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:3193no change
25 Aug 2026, 10:0193no change
15 Aug 2026, 09:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.