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Open Flood Test Escape 2

Open Flood Test Escape 2

A Roblox experience owned by Open Flood Test Escape Studios.

ObbyENparkourflood escapeobby

Description (written by the developer; not a statement by this register)

no longer being updated 🗺️🗺️run, jump, slide, swim, walljump, zipline, and wallrun through 150+ poorly made maps🗺️🗺️ 🌊🌊escape the floods🌊🌊 📕📕uncover the lore📕📕 this might be inspired by Flood Escape 2 (fe2 is by Crazyblox) it might be made with Open Flood Test but i dont remember (oft is by ForbiddenJ) this game is joke game not associated with crazyblox or forbiddenj TAGS (IGNORE PLS PLS PLS) Flood, Escape, Obby, Parkour, Funny, Sigma, Acid, Lava, Hard, Extreme, Obstacle, Parkour, Impossible, Open, Awesome, Difficult, Liquid, Fluid, Deluge, Multiplayer, Survival, Cool, Hardcore, Adventure, Rising, Strategy, Open, Test, Popular, Trendy, Boys, Girls, Intense, Water, Color, Colour, Challenging, Challenge OFFICIAL TODDVERSE PROJECT

Last updated by the developer 2 Aug 2026, 05:29 UTC.

0
playing (measured 12 Aug 2026, 11:21 UTC)
28,487
lifetime visits
69%
liked (54 👍 / 24 👎)
116
favourites (4.1 per 1k visits)
25 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

<----- who made that gamepass
1,000 R$
buy this now it will give you nothing
100 R$
i dont know man
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor · welcome4,416 · 100.0% win
Secret Area · secret1,393 · 0.00% win
The Pit · other1,281 · 0.00% win
The Map Of All Time [Beginner] · other769 · 0.00% win
Bluerooms [Beginner] · welcome652 · 0.00% win
EZ Chasm [Easy] · progression628 · 0.00% win
Beginner Plains [Beginner] · welcome540 · 0.00% win
Purple Sector [Easy] · progression483 · 0.00% win
Visually Pleasant [Easy] · other460 · 0.00% win
Backrooms [Normal] · other404 · 0.00% win
Ancient Castle [Easy] · progression352 · 0.00% win
Wood Forest [Easy] · progression319 · 0.00% win
Autumn Place [Normal] · other284 · 0.00% win
Good Woods [Easy] · progression282 · 0.00% win
Big Cave [Normal] · progression279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:0369-1
16 Aug 2026, 05:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.