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The Factory Experience

The Factory Experience

A Roblox experience owned by Extreme Funs.

HorrorENhorrorRCM-inspirednarrative

Description (written by the developer; not a statement by this register)

Your friend calls and asks if you could cover his shift at the factory for the night. Nothing can happen right?? [CHAPTER 7] Inspired by RCM games

Last updated by the developer 2 Nov 2023, 01:24 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
272,510
lifetime visits
35%
liked (214 👍 / 394 👎)
5,256
favourites (19.3 per 1k visits)
25 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
149 R$
Gun
149 R$
Mini-Pistol
125 R$
Gravity Coil
110 R$
Banana
99 R$
Energy Drink
99 R$
Speed Coil
99 R$
Pumpkin Light
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome133,366 · 0.00% win
You Win! · progression29,960 · 0.00% win
Secret Badge · secret6 · 0.00% win
You Lost · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3515 August 2026 — 35 % liked24 October 2026 — 35 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0835no change
15 Aug 2026, 01:5235first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.