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U.M.S: Tower Defense [Optimized]

U.M.S: Tower Defense [Optimized]

A Roblox experience owned by Ultimate Making Studios.

Tower defenseENTower DefenseFNF CrossoverBase Defense

Description (written by the developer; not a statement by this register)

(This game has basically all the characters from my favorite franchises, including some fan made characters by DjCobra / The Founder of MST) A game where you simply defend your base from Entities that want to destroy it, your mission is to defend it at all cost, watch out for the: Regular, Swift, Tank & Boss enemies. UPDATE: The game got improved + Updated Animations. |:| Controls |:| Place Tower = Click / Touch / DPadRight Rotate Tower = R / Button Y Remove Tower = X / Button X Upgrade Tower = E / Button R2 Change Target = Q / Button R1 Sell Tower = Z / DPadLeft |:| Main Credits |:| Stage 2 Poly Map (Cherry Fields): Yorch |:| Credits |:| FNF Characters: Phantom Arcade Corruption Characters: Phantom Fear DjApprentice's Design Inspiration: Pink Corruption / JSAB Coding: Gnome Code Androids Walk Animation: Darkwarrior Androids Run Animation: UnCoolManTH

Last updated by the developer 12 Mar 2025, 03:40 UTC.

0
playing (measured 13 Aug 2026, 05:00 UTC)
190
lifetime visits
100%
liked (1 👍 / 0 👎)
7
favourites (36.8 per 1k visits)
25 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Stage 1 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.