⚙️ [HORRORSTRONG] Overhaul
A Roblox experience owned by Bound By ERROR Development Team.
Fighting & PvPENUndertale AUSansFighting
⚙️ [HORRORSTRONG] Overhaul is a fighting-pvp experience created on 2023-09-26. The game records 2,290,897 lifetime visits and 4,800 favorites. Currently, 12 users are playing. The title holds an 85% like percentage. The description notes ongoing optimization and a heavy rework for versions 1.3 and 1.4, featuring gameplay centered on Alternate-Universes of Sans.
Description (written by the developer; not a statement by this register)
⚙️ - OPTIMIZED THE GAME A LOT, YOU SHOULD GET WAY MORE FPS NOW [Game is currently going over a HEAVY rework. for v1.3 / v1.4 All poorly-made content is being remade to be better suited for the games current standards. Please have patience as this will take a long time.] - 🦴 - Welcome to Overhaul! (Name is a placeholder). In this game you can find yourself playing as multiple "Sans" Alternate-Universes, otherwise known as "AU's", trying to defeat other AU's as you go along! Defeat more difficult foes and unlock stronger allies to help you triumph the Multiverse! - - - > 🦴 - Join the communications server if you wish to see more sneakpeeks, planned updates, and announcements! - - - > 📣 - If we use something of yours that you do not want us using, please contact us so that we are aware! - - - > ❓ - Heavily inspired by UNDERTALE and its AU's - ❓ - AU's & Soundtracks - Credited In-Game
Last updated by the developer 23 Jul 2026, 03:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:20 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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