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⚙️ [HORRORSTRONG] Overhaul

⚙️ [HORRORSTRONG] Overhaul

A Roblox experience owned by Bound By ERROR Development Team.

Fighting & PvPENUndertale AUSansFighting

⚙️ [HORRORSTRONG] Overhaul is a fighting-pvp experience created on 2023-09-26. The game records 2,290,897 lifetime visits and 4,800 favorites. Currently, 12 users are playing. The title holds an 85% like percentage. The description notes ongoing optimization and a heavy rework for versions 1.3 and 1.4, featuring gameplay centered on Alternate-Universes of Sans.

Description (written by the developer; not a statement by this register)

⚙️ - OPTIMIZED THE GAME A LOT, YOU SHOULD GET WAY MORE FPS NOW [Game is currently going over a HEAVY rework. for v1.3 / v1.4 All poorly-made content is being remade to be better suited for the games current standards. Please have patience as this will take a long time.] - 🦴 - Welcome to Overhaul! (Name is a placeholder). In this game you can find yourself playing as multiple "Sans" Alternate-Universes, otherwise known as "AU's", trying to defeat other AU's as you go along! Defeat more difficult foes and unlock stronger allies to help you triumph the Multiverse! - - - > 🦴 - Join the communications server if you wish to see more sneakpeeks, planned updates, and announcements! - - - > 📣 - If we use something of yours that you do not want us using, please contact us so that we are aware! - - - > ❓ - Heavily inspired by UNDERTALE and its AU's - ❓ - AU's & Soundtracks - Credited In-Game

Last updated by the developer 23 Jul 2026, 03:37 UTC.

12
playing (measured 10 Aug 2026, 20:20 UTC)
2,290,897
lifetime visits
85%
liked (2,574 👍 / 451 👎)
4,863
favourites (2.1 per 1k visits)
26 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:2011first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Deal's Over · other69,902 · 4.0% win
Unsatiated Starvation · other58,805 · 4.0% win
One in the same · other47,191 · 4.0% win
A Manic Minion · other41,985 · 4.0% win
Starved Slaughter · other36,576 · 8.1% win
Two birds, one stone. · other28,223 · 8.1% win
血腥杀手 · other22,022 · 0.00% win
Foreboding Failure · other17,747 · 0.00% win
Cheese Crusade · other13,088 · 0.00% win
Spared Crusade · other9,488 · 0.00% win
PIRANHWBYB · other8,587 · 0.00% win
Oversight · other6,780 · 4.0% win
Modifier Madness · other5,365 · 0.00% win
The Honored Orbs · collection5,124 · 0.00% win
A Trousle Manner · other4,428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:2285no change
13 Oct 2026, 11:2185no change
3 Oct 2026, 11:2085no change
23 Sept 2026, 11:1985no change
13 Sept 2026, 11:1885no change
3 Sept 2026, 11:1785no change
24 Aug 2026, 08:1985no change
14 Aug 2026, 08:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.