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The Thief Experience

The Thief Experience

A Roblox experience owned by Clock Experience.

HorrorENhorrormysterynarrative

Description (written by the developer; not a statement by this register)

After a series of unfortunate events, you decide to invade a rich man's house. However, as you go about doing your duties you discover that a murderer is on the loose and he may be near... [CHAPTER 1] ⭐ Favorite & Like, 5000 Favorites Goal for More Endings! ⭐ Inspired by RCM Games

Last updated by the developer 30 Mar 2026, 19:50 UTC.

0
playing (measured 11 Aug 2026, 05:33 UTC)
319,977
lifetime visits
48%
liked (188 👍 / 200 👎)
6,606
favourites (20.6 per 1k visits)
27 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET [90% OFF!] SALE!
177 R$
MACHINE GUN! [70% OFF] SALE!
127 R$
SPEED COIL! [40% OFF] BLACK FRIDAY SALE!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome190,836 · 0.00% win
Bad Ending: The Basement · progression37,285 · 0.00% win
Good Ending: You escaped! · progression7,178 · 0.00% win
True Bad Ending: Hobo Bill's House · progression446 · 0.00% win
Backyard Ending: Completion! · progression0 · 0.00% win
BONUS: Backyard Ending · progression0 · 0.00% win
one of ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.