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1% Win Candy Blossom

1% Win Candy Blossom

A Roblox experience owned by CashCow Studio's.

ObbyENobstacle coursecandy themedonation game

1% Win Candy Blossom is an obby experience created on September 27, 2023. The game has recorded 6,824,909 lifetime visits and 863,454 favorites. Currently, zero players are active. The title holds a 25% like percentage. It features 75 stages and offers premium benefits such as double speed.

Description (written by the developer; not a statement by this register)

🤪Welcome to Win Obby🤑 Can you win? Try to beat the 75 easy stages! 🤩 Remember to like the game, players are forgetting! 🌟 Premium Benefits: 2x Speed! 🤝 Play with friends or compete with others to see who can make it to the end! (fundraiser) This is to raise robux it doesnt give any Robux like pls donate 🤯 ~Disclaimer; due to Roblox's TOS, Playing this game does not guarantee any prize. This is a donation game and donate game where players can donate to others RBX, Money, Obbi , Jump, Jumping, Color, Colourful, Colour, Robox, RTHRO, Course, Long, Easy, Popular, Fun, Funny, Mega, 1%, 100%, 99%, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Cotton Candy, Cotton Candy Obby, Platformer Obby, Impossible, Squid Game, Survival, Escape, Run, Challenge, Troll Game, Minigames, Chill, Adventure, Platformer and candy blossom

Last updated by the developer 3 Aug 2025, 15:22 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
6,824,909
lifetime visits
25%
liked (5,472 👍 / 16,458 👎)
863,345
favourites (126.5 per 1k visits)
27 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
5,000 R$
JetPack (Was 1499)
599 R$
VIP
299 R$
FlyingCloud (4 Left)
299 R$
FusionCoil (20% OFF)
289 R$
Double jump
250 R$
RPG
199 R$
DoubleSpeed
199 R$
LazerGun
199 R$
Knife
99 R$
PharohFlys
50 R$
NUKE
39 R$
Radio
25 R$
BLUE TRAIL
13 R$
RAINBOW TRAIL
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Our Game · welcome4,234,219 · 0.00% win
Stage 25 · progression2,641,355 · 0.00% win
Stage 50 · progression1,980,669 · 0.00% win
You Finished The Obby · progression643,303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2513 August 2026 — 25 % liked23 August 2026 — 25 % liked2 September 2026 — 25 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0625no change
23 Aug 2026, 23:0425no change
13 Aug 2026, 23:0425first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.