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TRNR | Rocky Isles [ECONOMY UPDATE]

TRNR | Rocky Isles [ECONOMY UPDATE]

A Roblox experience owned by The Royal Navy of Roblox.

AdventureENnaval combatpirate themeconquest mechanics

Description (written by the developer; not a statement by this register)

Note: Please do not dislike our game on the basis of losing a battle. Thanks! Welcome to TRNR's Rocky Isles! This map is currently undergoing development but serves as a main center of activity and patrols. Civilians are free to sail and explore as they please, but should not interfere with TRNR activities or vessels! Raiding Rules for Pirates: Pirates may join and attack during any regular TRNR patrol, however this is not permitted during special TRNR events such as trainings and ceremonies. Official raids, including our island capture system must be setup in advance with any member of TRNR's Admiralty. (Rear Admiral+) How Island Raiding Works: TRNR uses a conquest type capture system for our islands. In order to win, all islands must be captured. When the raid starts, pirates will be considered the attackers, and TRNR the defenders. A time limit is given for the assault and defense of islands. You can capture as many islands as you'd like in the given amount of time. Enjoy! :D

Last updated by the developer 10 Aug 2026, 19:53 UTC.

0
playing (measured 12 Aug 2026, 01:30 UTC)
13,337
lifetime visits
86%
liked (108 👍 / 17 👎)
74
favourites (5.5 per 1k visits)
27 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blunderbuss
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

858685.516 August 2026 — 85 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:3886+1
16 Aug 2026, 19:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.