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[NEW] [ALPHA] Wanna Play?

[NEW] [ALPHA] Wanna Play?

A Roblox experience owned by FFG: Wanna Play? [HORROR].

Description (written by the developer; not a statement by this register)

👻 INTRODUCTION When darkness comes to light, evil will hide in plain sight. Close your eyes, even she’ll still haunt you in the night. What’s life like in a horror? What do I feel? What do I see? What do I smell? What must I do to survive? ✍️ OUR GAME Diving head first into this horror experience, players are thrown into a lobby of 7. 1 of them is the killer, who can it be? The survivors must survive at all costs, any means necessary. All while monitoring your own player needs; such as, food and water. Through the sizzle of the fire, whistle of the wind, and crashing of waves. Who knew it would come to this? 😳 OUR FEATURES this not a comprehensive list of everything in game. 🍗 Search for food and drinks, keep your hunger and thirst satisfied 🔧 Find weapons to defend yourself. 📞 Call for help; run, hide, fight. 🚤 Row away to the distance, hopefully they can’t catch this. 🔑 Unlock the escape. And much more!

Last updated by the developer 2 Jan 2025, 20:43 UTC.

0
playing (measured 10 Sept 2026, 12:30 UTC)
380
lifetime visits
86%
liked (6 👍 / 1 👎)
8
favourites (21.1 per 1k visits)
28 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to "Wanna Play?" · welcome13 · 0.00% win
Part Of The Group · social3 · 0.00% win
Hello, is this the rangers? · other0 · 0.00% win
Let me out! · progression0 · 0.00% win
Row, row, row your boat terrified down the stream! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.