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Mega Fun Parkour

Mega Fun Parkour

A Roblox experience owned by Riff Studio.

ObbyENObbyParkourSuperpowers

Mega Fun Parkour is an obby experience created on 2023-09-28. It has recorded 548,984 lifetime visits and 46,174 favorites. The title holds a 79% like percentage. Currently, zero users are playing the game. The description highlights 70 stages and premium benefits.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Easy Parkour Obby! 🌈✨ 🏃 Jump and run through 70 fun stages in this easy parkour obby! Can you reach the end and unlock SUPERPOWERS? 💥🏆 ✨ Features: 💎 Reach the end for Powerful Powers! 🏁 70 Stages of parkour fun! 🔓 Premium Benefit: Tag + Laser! ⚡💥 👍 5k Likes Goal for new updates! ⭐ 2M Favorites Goal to unlock special rewards! 🎁✨ Tags: Obby, Easy Parkour, Fun, Obstacle Course, Rainbow, Colorful. 📌 Like 👍 & Favorite ⭐ to help us reach our goals! 😊💖

Last updated by the developer 23 Dec 2024, 19:13 UTC.

0
playing (measured 11 Aug 2026, 05:00 UTC)
548,984
lifetime visits
79%
liked (53 👍 / 14 👎)
46,173
favourites (84.1 per 1k visits)
28 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
999 R$
Laser Gun
599 R$
Magic Carpet
499 R$
Flying Cloud
399 R$
Jetpack
299 R$
Boombox
199 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Grapple Hook
79 R$
Hoverboard
79 R$
Body Swap
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome449,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.