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ROCKS [☁️UPDATE☁️]

ROCKS [☁️UPDATE☁️]

A Roblox experience owned by Project: 1.

TycoonENstackingpetprogression

ROCKS [☁️UPDATE☁️] is a tycoon experience created on 2023-09-28. The game has accumulated 6,634,574 lifetime visits and 39,872 favorites. Currently, zero users are playing. The title holds a 77% like percentage. The description indicates gameplay involves stacking rocks, throwing them, and leveling up characters to explore new areas.

Description (written by the developer; not a statement by this register)

[😎] rock game? rock people? rock pets? no way! [🪨] Stack rocks on your head, throw them, sell them, and use your money to level up your character and explore new, diverse, and exciting areas! [👍] Remember to like the game, it helps a lot! [💸] Use code: "fiveBigOnes" for an extra 5,000 Money at the start of the game! [☁️!Update 22!☁️] Use code: "veryhungry" for a 10 minute potion effect! [💫] Join the group for updates on new codes and features! [🐛] Game is in development, if you encounter any bugs, send a message to the group owner.

Last updated by the developer 2 May 2025, 21:40 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
6,634,574
lifetime visits
77%
liked (8,949 👍 / 2,743 👎)
39,833
favourites (6.0 per 1k visits)
28 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mobile Zone Teleporter
450 R$
4x Pet Collection!
400 R$
Push
400 R$
Gravity Coil Boots
125 R$
i heart rocks sign
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other4,287,203 · 0.00% win
First Rock Pet <3 · collection2,302,481 · 100.0% win
Welcome! · welcome495,359 · 100.0% win
1 Million · other38,285 · 0.00% win
Prestige · progression34,324 · 0.00% win
1 Billion · other2,625 · 0.00% win
Meet the Developer! · other1,594 · 0.00% win
1 Trillion · progression513 · 0.00% win
1 Quadrillion · progression62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1977no change
13 Aug 2026, 23:1777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.