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4 Nights at The Mall

A Roblox experience owned by Extreme Funs.

HorrorENsurvival horrornight guardcamera mechanics

Description (written by the developer; not a statement by this register)

[TESTING PHASE] You decide to work as a night guard for a mall, but something's off. Try to survive all nights and use your cameras to check for any dangers!

Last updated by the developer 5 Nov 2023, 17:55 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
37,724
lifetime visits
65%
liked (75 👍 / 40 👎)
667
favourites (17.7 per 1k visits)
29 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Drink
299 R$
Pistol
299 R$
Pumpkin Lantern
75 R$
Sprint
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome11,684 · 0.00% win
Completed all nights! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6516 August 2026 — 65 % liked4 November 2026 — 65 % liked16 August 20264 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 02:5265no change
16 Aug 2026, 01:4965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.