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[🖤] Emo Outfit Ideas

[🖤] Emo Outfit Ideas

A Roblox experience owned by soulvoid.

RoleplayENavatar customizationfashioncatalog

[🖤] Emo Outfit Ideas is a Roblox roleplay experience created on September 30, 2023. The game has accumulated 1,042,205 lifetime visits and 57,392 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience focuses on emo, goth, and grunge outfit ideas for players to inspect and purchase.

Description (written by the developer; not a statement by this register)

🖤 welcome to emo outfit ideas emo, goth and grunge fits to try on and buy press E on any avatar to inspect it check every single item, save your favorites and build your own fit all purchases go straight to your inventory new outfits added every week join my group https://www.roblox.com/communities/33177814/soulvoid don't forget to like + favorite 🖤 I don't own any of the UGC in game credits to all the UGC creators DM for removal 🖤 tags: emo outfits, emo outfit ideas, emo fits, goth outfits, gothic, grunge, y2k, alternative fashion, dark clothing, emo accessories, hair combos, outfit ideas, catalog, try on, avatar shop, clothing store, r6, r15

Last updated by the developer 1 Aug 2026, 00:39 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
1,042,205
lifetime visits
82%
liked (998 👍 / 220 👎)
57,351
favourites (55.0 per 1k visits)
30 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome642,787 · 100.0% win
100 Robux Spent · other24,198 · 14.3% win
Met The Owner · social4,459 · 0.00% win
500 Robux Spent · other3,949 · 7.1% win
1000 Robux Spent · other554 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:2082no change
24 Aug 2026, 15:1782no change
14 Aug 2026, 15:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.