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White Snow

White Snow

A Roblox experience owned by Det's Studio.

HorrorENsurvival horrorparanormal investigationimmortality mechanic

Description (written by the developer; not a statement by this register)

White Snow or "Cold Hell" is a place where users are punished for their unbelievable, illegal, and severe actions that are inappropriate for the world to see, and they may have a chance to be sent here. Even if it's an accidental teleport to the White Snow, even an innocent can enter at unknown purposes and reasons. You as a scientist, or a researcher and a few of your teammates found a way to get on this place accidentally which sent all of you to enter the place. You were tasked by the government to find any paranormal, unusual objects that weren't discovered and created on this world. Without any communication, all of you are sentenced to life with immortality with unlimited necessary supplies. There is something that lurks, it teleports you back into the spawn point. It cannot past out, it blocks any damaging objects and weapons. Your objective is to survive, find the spawn points, and depart away from this place. ### Unfinished Projects

Last updated by the developer 9 Mar 2024, 13:01 UTC.

0
playing (measured 15 Aug 2026, 01:19 UTC)
382
lifetime visits
60%
liked (3 👍 / 2 👎)
7
favourites (18.3 per 1k visits)
30 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Gateway · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.