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Speeding Wall 2

Speeding Wall 2

A Roblox experience owned by KeGame's.

ObbyENobstacle avoidanceupgradesbeta

Speeding Wall 2 is an obby experience created on 2017-12-25. The game has accumulated 1,035,037 lifetime visits and 4,168 favorites. Currently, zero users are playing. The title holds a 69% like percentage. The description indicates the project is in a beta state and will no longer receive updates.

Description (written by the developer; not a statement by this register)

Welcome to Speeding Wall 2 [BETA] Use code "Mr.Robot" on the in-game shop iStars System: VIP Members get 10 Stars Premium Members get 15 Stars Others get 5 Stars Press the button, and get crushed or defeat the speeding wall. Buy new gears or upgrade your WallPass as you earn iStars and points by making it to the zones or being crushed by the Speeding Wall. {Will no longer be updated!]

Last updated by the developer 13 Apr 2022, 22:40 UTC.

0
playing (measured 11 Aug 2026, 01:00 UTC)
1,035,037
lifetime visits
69%
liked (1,336 👍 / 612 👎)
4,168
favourites (4.0 per 1k visits)
25 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Member
450 R$
Customize Wall
400 R$
Radio
250 R$
Second Effect
150 R$
Second Pet
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other100,756 · 0.00% win
Impossible Winner · other11,644 · 0.00% win
Impossible Course · progression372 · 0.00% win
Season 3 · progression187 · 0.00% win
Season 2 · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.