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Assassin X!

Assassin X!

A Roblox experience owned by FAIRPLAY.

Fighting & PvPENround-basedassassinweapon collection

Assassin X! is a fighting-pvp experience created on 2017-12-25. It has accumulated 1,333,635 lifetime visits and 11,310 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description notes fast-paced, round-based combat requiring at least two players.

Description (written by the developer; not a statement by this register)

fast paced, round based fighting. hunt your target.. but watch out for your assassin! let us know if you encounter any bugs! requires 2 players or more! collect 400+ unique weapons. [controls] click - stab hold and release click - throw f - ability q - ultimate b - emote wheel 1,2,3,4,5,6 - emotes 🔪💜

Last updated by the developer 3 Aug 2026, 14:18 UTC.

0
playing (measured 10 Aug 2026, 22:16 UTC)
1,333,635
lifetime visits
64%
liked (2,177 👍 / 1,219 👎)
11,300
favourites (8.5 per 1k visits)
25 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 👑
800 R$
STARTER BUNDLE ⚡
200 R$
EMOTE PACK 🕺
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME 👋 · welcome521,373 · 100.0% win
PENTAKILL 😈 · other23,058 · 0.00% win
OOPSIE 🫢 · other16,162 · 0.00% win
LONGSHOT 🎯 · other3,087 · 0.00% win
IMMORTAL ☠️ · other960 · 0.00% win
ELIMINATE A DEV 🕹️ · other569 · 0.00% win
PRESTIGE ⭐ · progression267 · 0.00% win
CAMPER ⛺ · other188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.