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House Invader

House Invader

A Roblox experience owned by Massive Productions.

HorrorENhorror survivalbase defenseresource management

Description (written by the developer; not a statement by this register)

House Invader is a horror survival game, Killers are now invading houses, protect your house from invaders at night. 💀 How to play :📜 Cameras - Cameras is used to check security camera, used to check if monster is near you Garage - You can spawn bikes at garage Nights - At Night Killers will appear to find you, hide at your house and only leave at day Days - At day you will leave to find food or other stuff for your protection Houses - You can claim your house at the sign in a house only not taken one in house keep all lights off when monster is near you and keep it closed for less chance to monster get inside your house Hunger - If you don't eat you will end up dying for that you find food in map! Spiders - spiders will kill you, if spiders are inside your house use spray or axe to kill it! Trash - use mop to clean the trash of your house if you dont clean it you will die! Controls : C - Crouch Shift - Sprint Supports all platforms! 🎮📱🖥️ If you like the game leave a like 👍

Last updated by the developer 17 Jul 2026, 02:33 UTC.

0
playing (measured 13 Aug 2026, 00:01 UTC)
316
lifetime visits
89%
liked (8 👍 / 1 👎)
1
favourites (3.2 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome85 · 0.00% win
Survived · progression27 · 0.00% win
Survival Master · progression7 · 0.00% win
Hey · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.