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Daemonophobia (Testing Phase)

Daemonophobia (Testing Phase)

A Roblox experience owned by Existing Studios!.

HorrorENhorrorasymmetric multiplayerdemon vs human

Description (written by the developer; not a statement by this register)

Do you have a fear of demons..? This game probably isn't for you. The first real game led by the one and only idiot. yeah this is honestly the best thing I have ever owned and will be for a long time. Human: shoot the guy man (and find more items or whatever) demon:poop yourself (or kill the losers or something) devs owner: me head dev: a1 dev: tg map credits: map 1: metalland (ftf map) map 2: Forsaken Facility f to use flashlight Dedicated to Kinnis97 And loleris version 1.3 Currently 14 unique human items in the game only 2 unique demon "ability" asof rn but that will change You can fight the demon alone.. but not well. Find other players to have a chance of taking it down credit to darkness 1 and 2 for scythe sound exploiting = ban

Last updated by the developer 28 Feb 2026, 03:07 UTC.

0
playing (measured 11 Aug 2026, 04:23 UTC)
1,152
lifetime visits
82%
liked (9 👍 / 2 👎)
11
favourites (9.5 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fund the game
10,000 R$
fear
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! · progression74 · 0.00% win
Survivor Victory! · progression0 · 0.00% win
Demon Victory! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.