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[NEW] Slap Fighting Simulator

[NEW] Slap Fighting Simulator

A Roblox experience owned by Smart Gaming.

SimulatorENsimulatorpet collectionslap fighting

Description (written by the developer; not a statement by this register)

⭐️Welcome to Slap Fighting Simulator! Update log: 🌴 New Beach Area 🐙 New Ocean Bosses 🥚 4 New Egg 🦀 16 New Pets 🔁 Trade 🔤 Code "UPDATE" for strongest pet in the game for FREE. (expires on Saturday) ⚙️ Bugs fixed ❗ Use code 'RELEASE, FUNRIX, ROBLEROM, REDCAT' to get boost! 🎁NEW CODE AT 500 LIKES🎁 🏋️ Train To Gain Strength! 🐶 Open Eggs and get new pets! 🏆 Collect Wins & Pets! 🗺️ Unlock New worlds! 🔔 Follow, Favorite & Like For Game Updates! ❓ Find a bug? Join our group and report it. 🧠Created By Smart Gaming

Last updated by the developer 24 Jun 2024, 21:23 UTC.

0
playing (measured 11 Aug 2026, 00:22 UTC)
28,700
lifetime visits
95%
liked (230 👍 / 11 👎)
155
favourites (5.4 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatching
6,115 R$
Ultra Lucky
799 R$
Double Wins
399 R$
Triple Egg
399 R$
Pet Storage +500
349 R$
Super Lucky
299 R$
VIP Pass
249 R$
Double Cardio
199 R$
Double Slap
199 R$
Auto open Egg
99 R$
Lucky
99 R$
Auto Rebirth
99 R$
Gift +2 Pets Equip
99 R$
Pet Storage +100
79 R$
Pet Storage +50
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,105 · 0.00% win
Slap Boss · progression479 · 0.00% win
Robzi Boss · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.