Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ION APEX RACING

ION APEX RACING

A Roblox experience owned by AVENUE VANCE EMPIRE.

RacingENsimulatorformula racingbeta

ION APEX RACING is a racing experience created on 2023-10-01. It has recorded 1,025,220 lifetime visits and 10,446 favorites. The current like percentage is 62. The game currently has zero players active. It is categorized under the racing genre.

Description (written by the developer; not a statement by this register)

The most advanced collision-prediction racing system currently out, and getting better we're making daily updates to fix issues, and help new players understand the game + performance improvements to help fps ⚠️ REMEMBER NOTHING IS FINAL ⚠️ BETA VERSION 1.0.t8 Welcome to ION APEX RACING, the sequel to ION FORMULA RACING! We focus on delivering the most REALISTIC racing experience, on, and off the track. From realistic tracks to realistic car dynamics, iAR is the closest to a true simulator as you can get on ROBLOX iAR initially plans to bring you 11 brand new racing series, including: FORMULA 1, FORMULA 2, FORMULA E, NASCAR, INDYCAR, GT3, LMP1/LMDH, WRC (RALLY) and more! SUBSCRIBE ON YOUTUBE iAR | PHYSICS | SIMULATION

Last updated by the developer 3 Jun 2026, 16:05 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
1,025,220
lifetime visits
62%
liked (1,937 👍 / 1,177 👎)
10,438
favourites (10.2 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK ALL SERIES
30,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA PLAYER · welcome401,091 · 100.0% win
ALPHA PLAYER · other109,578 · 0.00% win
DEMO BRONZE · other1,717 · 0.00% win
DEMO TESTER · other1,713 · 0.00% win
DEMO SILVER · other1,135 · 0.00% win
DEMO GOLD · other291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2262no change
14 Aug 2026, 15:2162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.