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Pac-Man!! CLASSIC REMAKE

Pac-Man!! CLASSIC REMAKE

A Roblox experience owned by PAC Research Lab.

HorrorENhorrorsurvivalpac-man

Pac-Man!! CLASSIC REMAKE is a horror experience created on 2023-10-01. It has accumulated 1,051,794 lifetime visits and 3,139 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The description notes a regeneration mechanic every five minutes and mentions ongoing updates.

Description (written by the developer; not a statement by this register)

Escape from just ONE Wild Pac-man! Oh no! An evil scientist turned Pac-man into an evil scary version of himself!!!!!! Try to survive!! The game Regens every 5 minutes. Game is being updated, join the group for more information.

Last updated by the developer 18 Mar 2026, 02:05 UTC.

0
playing (measured 11 Aug 2026, 06:00 UTC)
1,051,794
lifetime visits
81%
liked (899 👍 / 213 👎)
3,145
favourites (3.0 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Ghost Gamepass
1,000 R$
Ghost Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cannibal PAC-MAN · other1,200 · 0.00% win
Beat a spawned obby! · progression32 · 0.00% win
Survived for 1 minute! · progression4 · 0.00% win
Survived for 3 minutes! · progression2 · 0.00% win
Survived for 5 minutes! · progression1 · 0.00% win
Survived for 30 minutes! · progression1 · 0.00% win
Survived for 1 hour! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.