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[Small Update] KSFU: Reborn

[Small Update] KSFU: Reborn

A Roblox experience owned by KSFU: Reborn.

Fighting & PvPENKillstreak Sword FightingNostalgiaSword Fighting

Description (written by the developer; not a statement by this register)

Ksfu old version of 2023 itself (Some of them changed but not swords and auras) Bring back nostalgia of old ksfu. - Note: All of Assets ingame owned by me before pux became new owner of Ksfu (Current) - Link to his game btw: https://www.roblox.com/games/14724906937/QoL-changes-Killstreak-Sword-Fighting-Universe Join to get access: https://www.roblox.com/communities/611920154/KSFU-Reborn#!/about credits to: - Slap Battles - Killstreak Sword Fighting Beta - Streak Swords - KILLSTREAK🎯 - Slap Battles: Extension - Slap Battles: Combat - Item Asylum - Roblox and some people (Who made Gears and Customized Gears) (for some assets that inspired of those games) [If you lost your data, please tell me or any devs, admin will restore for yall.] oh and also credits songs to all creator who made those. [If some of creator dont want their music to put ingame, just tell me and i will change it.]

Last updated by the developer 17 Jul 2026, 09:00 UTC.

0
playing (measured 15 Aug 2026, 06:19 UTC)
19,512
lifetime visits
87%
liked (55 👍 / 8 👎)
75
favourites (3.8 per 1k visits)
2 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERKILL
299 R$
Darkheart
175 R$
x2 Kills
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bringer Of Darkness · other245 · 0.00% win
Sun Elemental · other225 · 0.00% win
Orb of Incense [UNOBTAINABLE] · other210 · 0.00% win
OMEGA DEATH · other183 · 0.00% win
Party Beginner [UNOBTAINABLE] · other157 · 0.00% win
Boss Slayer · progression149 · 0.00% win
Deadly Sunlight · other149 · 0.00% win
Dark Soul · other146 · 0.00% win
Crescent of Lunar · other145 · 0.00% win
67 [UNOBTAINABLE] · other134 · 0.00% win
SACRIFICAL MASTER · other131 · 0.00% win
Gift Blessing [Christmas Event] · other129 · 0.00% win
True Multiplier · other120 · 0.00% win
Acidic Incarnate · other109 · 0.00% win
Light Of Souls · other107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.