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[Small Update] KSFU: Reborn

[Small Update] KSFU: Reborn

A Roblox experience owned by KSFV (Universe).

Fighting & PvPENKillstreak Sword FightingNostalgiaSword Fighting

Description (written by the developer; not a statement by this register)

Ksfu old version of 2023 itself (Some of them changed but not swords and auras) Bring back nostalgia of old ksfu. - Note: All of Assets ingame owned by me before pux became new owner of Ksfu (Current) - Link to his game btw: https://www.roblox.com/games/14724906937/QoL-changes-Killstreak-Sword-Fighting-Universe Join to get access: https://www.roblox.com/communities/611920154/KSFU-Reborn#!/about credits to: - Slap Battles - Killstreak Sword Fighting Beta - Streak Swords - KILLSTREAK🎯 - Slap Battles: Extension - Slap Battles: Combat - Item Asylum - Roblox and some people (Who made Gears and Customized Gears) (for some assets that inspired of those games) [If you lost your data, please tell me or any devs, admin will restore for yall.] oh and also credits songs to all creator who made those. [If some of creator dont want their music to put ingame, just tell me and i will change it.]

Last updated by the developer 17 Jul 2026, 09:00 UTC.

0
playing (measured 15 Aug 2026, 06:19 UTC)
19,512
lifetime visits
88%
liked (57 👍 / 8 👎)
78
favourites (4.0 per 1k visits)
2 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERKILL
299 R$
Darkheart
175 R$
x2 Kills
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bringer Of Darkness · other250 · 0.00% win
Sun Elemental · other229 · 0.00% win
Orb of Incense [UNOBTAINABLE] · other210 · 0.00% win
OMEGA DEATH · other184 · 0.00% win
Party Beginner [UNOBTAINABLE] · other157 · 0.00% win
Boss Slayer · progression153 · 0.00% win
Deadly Sunlight · other149 · 0.00% win
Crescent of Lunar · other148 · 0.00% win
Dark Soul · other148 · 0.00% win
67 [UNOBTAINABLE] · other134 · 0.00% win
SACRIFICAL MASTER · other133 · 0.00% win
Gift Blessing [Christmas Event] · other129 · 0.00% win
True Multiplier · other122 · 0.00% win
Light Of Souls · other111 · 0.00% win
Acidic Incarnate · other110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 87 % liked5 October 2026 — 88 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 14:0788+1
16 Aug 2026, 14:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.