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Baddie Hangout Part 1

Baddie Hangout Part 1

A Roblox experience owned by Pirates Productions.

Social & hangoutENsocial hangoutroleplayaesthetic

Baddie Hangout Part 1 is a social-hangout experience created on October 2, 2023. The game has accumulated 1,996,136 lifetime visits and 4,355 favorites. Currently, zero users are playing. The title holds a 32 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Game

Last updated by the developer 22 Nov 2025, 17:49 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
1,996,136
lifetime visits
32%
liked (932 👍 / 2,015 👎)
4,355
favourites (2.2 per 1k visits)
2 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
115 R$
See Her ;)
43 R$
VIP Lounge
30 R$
Speed Coil (EASTER)
10 R$
Become A Bunny (EASTER)
8 R$
Become a Neko!
8 R$
Flashlight
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending :/ · other167,823
(EASTER) Egg Ending · secret134,589
Arrested Ending :I · progression127,411
(EASTER) Bunny Ending · secret124,542
Pool Party Ending · progression90,522
CELEBRATION ENDING!!!! · progression44,654
Alien Ending · progression42,224
Death Ending :( · other28,131
Astronaut Ending · progression23,621
Mafia Ending · progression21,484
MIB Ending · progression15,985
Robber Ending · progression13,025
Superhero Ending · progression11,577
Cult Ending >:) · progression8,330
Sus Ending ;) · other6,763

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.